FlexSim 2024 Features
We’re excited to introduce FlexSim 2024, the latest version of our flagship 3D simulation modeling and analysis software.
An efficient workflow can make all the difference when you’re working in FlexSim, so we’ve made it easier to customize your modeling environment. If you click Workspaces in the toolbar, you can save your current workspace and you can see a list of your saved workspaces that you can switch to. Workspaces can also be found in the Toolbox, where you can re-arrange and rename them.
Don’t forget that you can set your default workspace in the Environment tab of Global Preferences (File > Global Preferences). If you ever want to return to your default setup, simply click Workspaces in the toolbar and select Open Default Workspace.
Have you wanted a little more diversity in the appearance of your simulated people? FlexSim now gives you the ability to quickly randomize the visual appearance of people in your model. Simply click the Randomize button in the Person Visuals area in the Properties. If you select multiple people and click the Randomize button, all the selected individuals will receive a new random appearance. And if you choose a single visual option for one of them, you can quickly unify an element of their appearance.
For model analysis, FlexSim now gives you the ability to filter experiment data. Filters can be added and managed in the Filters tab of the Experimenter. You can add filters before or after running experiments, and you can filter by a wide variety of experiment attributes, including optimal jobs, replication count, and much more. Once you’ve created a filter, use the drop-down menu in the Performance Measure Results window to select it and view the filtered results. This is a great way to display a smaller subset of Scenario results.
Our recent NVIDIA Omniverse Connector and USD support also received some improvements. USD Stages can now create simulation objects from prim data when a USD file is loaded into the stage. These objects will be automatically created if the prim has the appropriate FlexSim object properties. We’ve also added support for exporting lines and points to USD, and improved exporting certain custom meshes from FlexSim.
For travel networks, FlexSim can now integrate Control Areas into an A* network. This allows you to restrict the number of A* travelers in a certain area of your grid. There are two check boxes in the Control Area properties that you can check to make AGV and/or A* members aware of the Control Area. You can also now programmatically allocate and deallocate a Control Area. The “Allocate Control Area” and “Deallocate Control Area” options can be found in the Area Restriction section when adding a trigger. For example, this will allow you to use decision points on a section of conveyor to allocate and deallocate a Control Area, allowing the conveyor objects to be part of the traveler restriction.
Thanks for watching! There’s more features and improvements to explore—we hope you enjoy FlexSim 2024.